• Karl Martin
  • As a hybrid between developer and designer, I am always exploring new techniques to refine my skills. With a background in both SOFTWARE DEVELOPMENT and USER EXPERIENCE DESIGN, I bridge the gap between functionality and aesthetics.

    UX Design for me means to make complex systems not only intuitive but also a pleasure to use. This not only means having a good eye for visual quality but also a very good understanding of the structure any system. Being a software developer enables me to go deeper into a systems core functionality to workout bottlenecks, handicaps for the user and also the devlopers crating it. A big part of my work is to help navigate complex discussions between designers, developers and managers. Understanding goals and complications of both worlds can greatly accelerate the problem solving at all stages of a project.

    "Every THING is an interface!"

    I am convinced that every object, whether created by humans or naturally formed, is an interface. Consciously or unconsciously used, every object has its own language to communicate its use to its "user." The better this language, the easier and more successfully the object can be used for its purpose.

    The majority of the projects I worked on in recent years are MIXED REALITY projects. I developed several applications for the Microsoft HoloLens since the very day the first iteration of this device was availabe in Germany and even took part in an exclusive developer preview, where I spend a week in the Microsoft office in Berlin to get to know the HoloLens 2, before its official release.
    I also worked on several VIRTUAL REALITY projects. Most of them were prototypes that some way or another were adopted in a VR-Learning plattform that I also directly contibuted to as a Unity developer (3spin Learning).

    Development Tools & Skills
    Programming Languages / Coding
    Platform Resumé
    Other Creative Tools
    DevOps
    Fluent Languages