As a hybrid between developer and designer, I am always exploring new techniques to refine my skills.
With a background in both SOFTWARE DEVELOPMENT and USER EXPERIENCE DESIGN, I bridge the gap between functionality and aesthetics.
UX Design for me means to make complex systems not only intuitive but also a pleasure to use. This not only means having a good eye for visual
quality but also a very good understanding of the structure any system. Being a software developer enables me to go deeper into a systems core
functionality to workout bottlenecks, handicaps for the user and also the devlopers crating it. A big part of my work is to help navigate complex
discussions between designers, developers and managers. Understanding goals and complications of both worlds can greatly accelerate the problem
solving at all stages of a project.
"Every THING is an interface!"
The majority of the projects I worked on in recent years are MIXED REALITY projects. I developed several applications for the Microsoft HoloLens since the very day the first iteration of this device was availabe in Germany and even took part in an exclusive developer preview, where I spend a week in the Microsoft office in Berlin to get to know the HoloLens 2, before its official release.
I also worked on several VIRTUAL REALITY projects. Most of them were prototypes that some way or another were adopted in a VR-Learning plattform that I also directly contibuted to as a Unity developer (3spin Learning).