The backbone of successful projects is strong teamwork at every stage of the process. As a Product Owner, I translate research and stakeholder input into clear requirements, prioritize the backlog, and define product goals and a structured roadmap. Good communication skills and a healthy level of empathy are key to building an efficient team that shares common goals.
As a Scrum Master, I organize team meetings, remove blockers, and support the team in working efficiently and collaboratively. In my view, the conventional Scrum process has its flaws and doesn't apply equally well to every team. I have never hesitated to adapt the workflow by introducing my own ideas and adjustments - an approach that has proven successful in past projects.Growing up in the 90s meant grwoing up side-by-side with the internet and all the technologies that came along with it. I disovered in various IT classes early on that I have a passion for creating interfaces. Over the years I used plain HTML/CSS, Wordpress, FTP, Typo3 etc. to host websites for schoolclasses, clubs and hobbies. Always staying up to date with the latest libraries and frameworks enabled me to create increasingly good solutions.
Since the release of the first smartphones, a brand new need for user friendly interfaces emerged. Screens of all sized and formats needed to be considered. Responsive Layout and Cross Platform deployability became more and more relevant. For me that meant to focus on technologies that can deploy interfaces across all common device types like Flutter, Electron and React.During my university studies, I worked with Unity to build interactive prototypes and simulations, turning abstract ideas into hands-on, testable experiences. This is where I developed a strong mindset for rapid iteration and user-focused design.
I brought this experience into my first professional role, where I worked on prototypes for automotive user interfaces. Using Unity, I created and tested HMI concepts early on, helping connect design ideas with technical implementation and real-world automotive use cases.
Alongside this, I worked on mixed reality projects, developing VR and AR experiences for devices like Microsoft HoloLens and Magic Leap. These projects focused on spatial interaction, immersive interfaces, and real-time simulations, allowing me to explore how users interact with digital content beyond traditional screens.🇩🇪 German
🇬🇧 English